tile entity

Tile entities. (chests, skulls, beacons, etc)

Required: client.getWorld().getTileEntities();

objects

getPosition

Vec3 position = tileEntity.getPosition();

Returns the position of a tile entity.

getSkullData

Object[] skullData = tileEntity.getSkullData();

Returns the metadata of a specified skull.

propertyindextype

type

0

int

rotation

1

int

name

2

String

uuid

3

String

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