gl
Wrappers for direct interaction with GL11 methods. Intended for advanced users only.
alpha
Enables or disables alpha testing.
begin
Starts specifying vertices for a primitive shape.
blend
Enables or disables blending.
color
Sets the current drawing color with the specified RGBA values.
cull
Enables or disables face culling.
depth
Enables or disables depth testing.
depthMask
Sets whether writing to the depth buffer is enabled or disabled.
disable
Disables a specific OpenGL capability.
disableItemLighting
Disables item lighting.
enable
Enables a specific OpenGL capability, such as blending or depth testing.
enableItemLighting
Enables item lighting, optionally for GUI items.
end
Completes the vertex specification.
lighting
Enables or disables lighting.
lineSmooth
Enables or disables line smoothing.
lineWidth
Sets the width of lines in OpenGL.
normal
Specifies a normal vector for lighting calculations.
pop
Pops the current matrix stack, restoring the previous transformation state.
push
Pushes the current matrix stack, saving the current transformation state.
rotate
Applies rotation to the current transformation matrix around the specified axis.
scale
Applies scaling to the current transformation matrix.
scissor
Enables or disables scissoring.
scissor
Sets the scissor box to the specified rectangle, restricting rendering operations to the defined area.
texture2d
Enables or disables 2D texturing.
translate
Applies translation to the current transformation matrix.
vertex2
Specifies a vertex with 2D coordinates.
vertex3
Specifies a vertex with 3D coordinates.
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