This event will be called when the player attacks an entity.
onLoad
voidonLoad()
This event will be called when the script is loaded. Register buttons/sliders here.
onChat
booleanonChat(String msg)
This event will be called whenever a message is sent in chat.
onDisconnect
voidonDisconnect()
This event will be called whenever the client disconnects from a server.
onEnable
This event will be called whenever the script is enabled.
onDisable
This event will be called whenever the script is disabled.
onKeyPress
This event will be called when key is pressed.
onPacketSent
This event will be called before a packet gets sent to the server.
onPacketReceived
This event will be called before a packet gets processed by the client.
onGuiUpdate
This event will be called when a GUI updates.
getRotations
This event is called when minecraft sets your yaw and pitch for movement calculations. Return null to return the vanilla yaw and pitch. Calling client.enableMovementFix() on this event will enable movement correction.
onPreUpdate
This event will be called at the beginning of every update to the local player.
onPrePlayerInput
This event will be called before the client processes player inputs.
property
type
forward
float
strafe
float
jump
boolean
sneak
boolean
onPostPlayerInput
This event will be called after the client processes player inputs.
onPlayerMove
This event will be called before the local player is moved.
onPreMotion
This event will be called before player updates are sent to the server.
property
type
x
double
y
double
z
double
yaw
float
pitch
float
onGround
boolean
isSprinting
boolean
isSneaking
boolean
onPostMotion
This event will be called at the end of every update to the local player.
onRenderTick
This event is called every time the HUD renders.
onRenderWorld
This event is called every time the world renders.
onWorldJoin
This event is called whenever an entity spawns in.
onMouse
This event is called whenever a button on the mouse is pressed.