events
Events that will be called on each module.
onAntiCheatFlag
void onAntiCheatFlag(String flag, Entity entity)This event will be called when AntiCheat flags a player.
onAttackEntity
boolean onAttackEntity(Entity target, Entity attacker)This event will be called when the player attacks an entity.
onLoad
void onLoad()This event will be called when the script is loaded. Register buttons/sliders here.
onChat
boolean onChat(String msg)This event will be called whenever a message is sent in chat.
onDisconnect
void onDisconnect()This event will be called whenever the client disconnects from a server.
onEnable
This event will be called whenever the script is enabled.
onDisable
This event will be called whenever the script is disabled.
onKeyPress
This event will be called when key is pressed.
onPacketSent
This event will be called before a packet gets sent to the server.
onPacketReceived
This event will be called before a packet gets processed by the client.
onGuiUpdate
This event will be called when a GUI updates.
getRotations
This event is called when minecraft sets your yaw and pitch for movement calculations. Return null to return the vanilla yaw and pitch. Calling client.enableMovementFix() on this event will enable movement correction.
onPreUpdate
This event will be called at the beginning of every update to the local player.
onPrePlayerInput
This event will be called before the client processes player inputs.
forward
float
strafe
float
jump
boolean
sneak
boolean
onPostPlayerInput
This event will be called after the client processes player inputs.
onPlayerMove
This event will be called before the local player is moved.
onPreMotion
This event will be called before player updates are sent to the server.
x
double
y
double
z
double
yaw
float
pitch
float
onGround
boolean
isSprinting
boolean
isSneaking
boolean
onPostMotion
This event will be called at the end of every update to the local player.
onRenderTick
This event is called every time the HUD renders.
onRenderWorld
This event is called every time the world renders.
onWorldJoin
This event is called whenever an entity spawns in.
onMouse
This event is called whenever a button on the mouse is pressed.
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