events
Events that will be called on each module.
onAntiCheatFlag
This event will be called when AntiCheat flags a player.
onLoad
This event will be called when the script is loaded. Register buttons/sliders here.
onChat
This event will be called whenever a message is sent in chat.
onEnable
This event will be called whenever the script is enabled.
onDisable
This event will be called whenever the script is disabled.
onPacketSent
This event will be called before a packet gets sent to the server.
onPacketReceived
This event will be called before a packet gets processed by the client.
onGuiUpdate
This event will be called when a GUI updates.
onPreUpdate
This event will be called at the beginning of every update to the local player.
onPreMotion
This event will be called before player updates are sent to the server.
x
double
y
double
z
double
yaw
float
pitch
float
onGround
boolean
isSprinting
boolean
isSneaking
boolean
onPostPlayerInput
This event will be called after the client processes player inputs.
onPostMotion
This event will be called at the end of every update to the local player.
onRenderTick
This event is called every time the HUD renders.
onRenderWorld
This event is called every time the world renders.
onWorldJoin
This event is called whenever an entity spawns in.
onMouse
This event is called whenever a button on the mouse is pressed.
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