modules
The variable scriptName
is a global variable that is set to the local script name.
disable
Disables a module.
enable
Enables a module.
getBedAuraPosition
Returns the position Bed Aura is targetting.
getBedAuraProgress
Returns the progress of the targetted block as an array [modified, vanilla]
.
getButton
Returns true if the specified button is enabled.
getCategories
Retrieves each category with a list of all modules stored under them.
getKeyPressed
Returns true if the specified keybind is pressed.
getKillAuraTarget
Returns the entity killaura is targetting.
getSettings
Retrieves a map of a module's settings.
getSlider
Retrieves the current value of a slider. For string arrays, it will return the index of the array.
isEnabled
Returns true if the specified module is enabled.
isHidden
Returns true if the specifiec module is hidden.
isScaffolding
Returns true if the player is scaffolding.
isTowering
Returns true if the player is towering.
registerButton
Registers a toggleable button with a default value.
registerDescription
Registers a description.
registerGroup
Registers a group.
registerKey
Registers a keybind.
registerSlider
Registers a slider. Can be set to either display numbers, or an array of strings.
setButton
Sets the value for a specified button.
setKey
Sets the key for a specified keybind.
setSlider
Sets the value for a specified slider.
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