render
block
Renders a block at a specified position in the world. Must be called during the onRenderWorld
event.
bloom
Applies a bloom shader to all renders between prepare
and apply
.
blur
Applies a blur shader to all renders between prepare
and apply
.
entity
Renders an entity outline.
entityGui
Renders an entity model on the screen.
getCameraRotations
Returns the rotations of the camera as an array [yaw, pitch]
.
getFontHeight
Returns the height of the current font.
getFontWidth
Returns the width of the specified text.
getPosition
Returns the position of the camera.
getRotations
Returns the rotations of the camera as an array [yaw, pitch]
.
image
Renders an image on the screen.
isInView
Returns true if the specified entity is within the field of view of the camera.
item
Renders an item on the screen.
line2D
Renders a line on the screen.
line3D
Renders a line in the world.
rect
Renders a rectangle on the screen.
resetEquippedProgress
Resets the equipped animation.
roundedRect
Renders a rounded rectangle on the screen.
text2d
Renders text on the screen.
tracer
Renders a tracer line to a specified entity.
worldToScreen
Returns the screen coordinates and screen depth.
x
x axis
double
y
y axis
double
z
depth
double
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