render
block
render.block(Vec3 position, int color, boolean outline, boolean shade);
render.block(int x, int y, int z, int color, boolean outline, boolean shade);bloom
render.bloom.prepare();
render.bloom.apply(int passes, float radius);blur
render.blur.prepare();
render.blur.apply(int passes, float radius);entity
render.entity(Entity entity, int color, float partialTicks, boolean outline, boolean shade);entityGui
getCameraRotations
getFontHeight
getFontWidth
getPosition
getRotations
image
isInView
item
line2D
line3D
rect
resetEquippedProgress
roundedRect
text2d
text3d
tracer
worldToScreen
property
description
type
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