tile entity
Tile entities. (chests, skulls, beacons, etc)
getPosition
Vec3 position = tileEntity.getPosition();getSkullData
Object[] skullData = tileEntity.getSkullData();property
index
type
Last updated
Tile entities. (chests, skulls, beacons, etc)
Vec3 position = tileEntity.getPosition();Object[] skullData = tileEntity.getSkullData();Last updated