Tile entities. (chests, skulls, beacons, etc)
Last updated 2 months ago
Required: world.getTileEntities();
Vec3 position = tileEntity.getPosition();
Returns the position of a tile entity.
Object[] skullData = tileEntity.getSkullData();
Returns the metadata of a skull.
type
0
int
rotation
1
name
2
String
uuid
3