events

Events that will be called on each module.

onAnticheatFlag

void onAnticheatFlag(String flag, Entity entity)

This event will be called when Anticheat flags a player.

onLoad

void onLoad()

This event will be called when the script is loaded. Register buttons/sliders here.

onChat

boolean onChat(String msg)

This event will be called whenever a message is sent in chat.

onEnable

void onEnable()

This event will be called whenever the script is enabled.

onDisable

void onDisable()

This event will be called whenever the script is disabled.

onPacketSent

boolean onPacketSent(CPacket packet)

This event will be called before a packet gets sent to the server.

onPacketReceived

boolean onPacketReceived(SPacket packet)

This event will be called before a packet gets processed by the client.

onGuiUpdate

void onGuiUpdate(String name, boolean opened)

This event will be called when a GUI updates.

onPreUpdate

void onPreUpdate()

This event will be called at the beginning of every update to the local player.

onPreMotion

void onPreMotion(PlayerState state)

This event will be called before player updates are sent to the server.

propertytype

x

double

y

double

z

double

yaw

float

pitch

float

onGround

boolean

isSprinting

boolean

isSneaking

boolean

onPostPlayerInput

void onPostPlayerInput()

This event will be called after the client processes player inputs.

onPostMotion

void onPostMotion()

This event will be called at the end of every update to the local player.

onRenderTick

void onRenderTick(float partialTicks)

This event is called every time the HUD renders.

onRenderWorld

void onRenderWorld(float partialTicks)

This event is called every time the world renders.

onWorldJoin

void onWorldJoin(Entity entity)

This event is called whenever an entity spawns in.

onMouse

boolean onMouse(int button, boolean state)

This event is called whenever a button on the mouse is pressed.

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